Altogether best DnD character build?

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Altogether best DnD character build?

Postby Neerowolf » Mon Nov 22, 2004 2:08 pm

What do you think is the best way to build a strong character in DnD?

I think that monks have the potential but then again, there might be an even stronger character made with a prestige class, but what say you?
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Postby Evlfrost » Mon Nov 22, 2004 7:37 pm

I once made (for the heck of it) an Asencded Elf/Vampire Lord. It could cast practically any spell and had all the awesomeness of the vampire lord.
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Postby Neerowolf » Tue Nov 23, 2004 1:34 pm

Wow, sounds pretty badass.

I had a few ideas of my own.

First, I was thinking of a drow assassin who has the feat "hide in plain sight" and has rouge abilities. Also druid abilities. You get MASSIVE sneak attacks. I'd also invest alot in knockdown. I'd have all my skill points in spellcraft, hide, move silently, and discipline. He could hide in front of any enemy then sneak attack them for tons of damage and hide right in front of them. Insanely good.

Another idea of mine was to multiclass a fighter with a weaponmaster, and multiclass a rouge in there again. I'd try to get it so I could have "hide in plain sight" again. WM's get MASSIVE, and I truly mean MASSIVE crits at WM lvl 7. Basically, it's like the crit roll in 15-20x4. It's so powerful, one hit can cripple a player, especially if you get Devestating Critical as a feat too, meaning the have to save or die. Then I could hide after cleaving a bunch of enemies. So nasty.
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Postby Megafrost » Tue Nov 23, 2004 2:52 pm

Eh? It seems to me that you're talking about NWN character builds, not D&D. I know NWN is based on D&D, but there are lots of differences between the two.

Really though, the best character build depends entirely on circumstance. Monks suck at low levels, and a cleric can take out a group of undead far more easily than a wizard/sorcerer can. Druids and rangers are dead useful while out in the wilderness, but are kinda diminished while inside urban areas. A rogue is much more useful in a campaign that utilizes his vast amount of skills.
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Postby Neerowolf » Wed Nov 24, 2004 2:01 am

Actually mega, I've done some research, and the concepts behind what I'm talking about are true, they work in DnD. Hide in plain Sight is a real feat, as well as you can multiclass and have prestige classes.

I understand what you mean, I was talking about mainly combat. In my current campaign I am a drow rouge, level 7, and I'm good. I get bonuses to Cha, Dex, and Int, at the expense of Con, and the whole... weakness to light thing.

But Drow elves get alot of bonus like spell resistance and bonus feats.

I think rouges should get 2nd attacks faster than other classes, seeing as they are more agile and able to attack faster. A paladin gets 2 attacks at 7, like the ranger. A lvl 7 ranger can attack twice with a bow while a rouge can only attack once with anything? Pardon me, but that's bollox.

My favorite signiture move is my tumble-to-sneakattack-combo. I make a tumble check to roll around the enemy, and if I succeed, I'm almost insured an instant kill on lots of creatures. I get to do an attack against their flat-footed AC, and then I do 4d6 (possible crits) counting the sneak attacks. That's 4 to 20 damage. I can kill a lvl 7 orc with only 10 of that damage. Not to mention I have +14 to all tumble checks. If I roll above a 10 on that first roll, I'm home free (or at least almost)

How about you? What do you prefer?
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Postby Dracofrost » Wed Nov 24, 2004 5:04 am

Sure, the mechanics are similar enough, Neero, but the soul and flexibility of the thing is very different... Anyways, though, I'm assuming you mean for straight up fighting. Now, personally my favorite character I had was a conjuror/planeshifter, just because he could summon a bunch of crap and evade stuff himself. Good ol' Nimrod... though, really, power really depends a lot on what limits you set. If there's no level or race limits... you can do a bunch of cheap stuff. For combat it'd probably be interesting but pointless exercise to whip out your copy of the epic level handbook, deities and demigods, savage species, psionics handbook, mix them together, add eye of newt and dead man's toe, heat at low neural activity for a few weeks, and pop out some ridiculous dragon/wizard/berserker/god who doesn't really feel like following the laws of physics anymore.
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Postby theprophet123 » Wed Nov 24, 2004 5:26 am

Nimrod was a great character... I had a Rakshasa/Eldritch Knight once, he was an interesting character, also dwarf barbarians can be good.
And Draco is right, in NWN the characters are uber, a 18th lvl character would never be able to take on a great wyrm. So it really depends on what your looking for, I dont really have any favorite classes but I'm into the idea of trying out a monk right now.
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Postby Evlfrost » Wed Nov 24, 2004 5:42 am

Hmm...too bad the Planeshifter's "Demiplane Seed" ability doesn't allow you to choose what type of time it has, because it you pair that with its "Plane Shift At Will" ability, you have something that is practically unbeatable.

But then again, the whole idea of the plainshifter can be a bit overpowered. If you DM allows, during combat, you can simply plainshift to a plane that has faster than normal time, and shift right back in time for you to finish your round. Now the downside to this of course, is that you are going to age significantly faster, so I would not recommend being a human (and you had better not be playing a half-orc arcane spellcaster). Elves would be the most logical choice for this combat route I guess. Planeshifters are imperative to any party traveling the planes.
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Postby Neerowolf » Wed Nov 24, 2004 1:27 pm

No no no...

My drow assassin was in a real campaign (just in case that came into question)

Also, NWN's characters aren't exactly uber, only some feats are different. Toughness is +1 HP per level after you take it, spring attack is no attacks of opportunity while moving through combat. Really, it's the equipment that makes the characters uber. Usually, you don't get the super god king sword of smiting in a REAL campaign, but in NWN, you get it in the first dungeon. That's why the characters are uber, (they also get to wear magic rings, amulets, helmets, boots, gauntlets, belts, and cloaks, whereas usually DnD doesn't go too indepth.)

Monks are really crazy. A high level monk is unbeatable (to an extent)

I was thinking of a drow monk. (I love monks)
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Postby Megafrost » Wed Nov 24, 2004 5:45 pm

The main reason I figured you were talking about NWN was because you listed Discipline as a skill. But whatever.

I really can't talk about the best character build. I'd really like to say 'specialist wizard', but I'm probably biased since wizard is just simply my favorite class.
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Postby Evlfrost » Wed Nov 24, 2004 6:03 pm

(they also get to wear magic rings, amulets, helmets, boots, gauntlets, belts, and cloaks, whereas usually DnD doesn't go too indepth.)


Have you read Epic Level Handbook? There are items that add +12 enhancement items to abilities. Bah, Epic Level makes me sick, just sooo much potential to pump up a character.
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Postby Neerowolf » Wed Nov 24, 2004 10:14 pm

Oh... discipline isn't a NWN skill... I forgot. I dunno, you're right. I was still kind of falling victim to NWN's slightly changed ways.

Yeah, epic levels are kind of much. Too powerful, I'd say.
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Postby Megafrost » Thu Nov 25, 2004 1:49 am

Neerowolf wrote:Oh... discipline isn't a NWN skill... I forgot. I dunno, you're right. I was still kind of falling victim to NWN's slightly changed ways.

Yeah, epic levels are kind of much. Too powerful, I'd say.


You mean it isn't a D&D skill. *poke*
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Postby theprophet123 » Thu Nov 25, 2004 4:17 am

I've played D&D for 5 years, and I have played all of the NWN expansions on hard. I have come to the conclusion that the NWN characters are uber, that might be from the equipment and some of it probably is but they are still overpowered, and NWN and D&D are different even if they are based on the same thing.
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Postby Dracofrost » Fri Nov 26, 2004 8:42 am

What makes them so different is that they are limited... in NWN you can't just say "no, no, no, this is all wrong" and completely change everything. That's what makes D&D different, it has a DM who isn't even limited by a program. If you want to, and your DM agrees, you can be ridiculous 60th level god-slaying smurfs from the planet Toe.
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