Special Weapon Bio

Special Weapon Bio

Postby Rao » Sun Jan 04, 2004 6:00 pm

This is not necessary, but if you have a weapon that is powerful, and helpful to your character. It needs to be here. I will post mine as an example.


Name: Kamikaze

Rarity:only one made

Class:Sword Katana

Abilities: When it strikes a target or set targets, the metal sends off an explosion to that target. Rao is also the only one able to wield it for it was made in his hand, should someone else touch it, it would send off a shock that dismantles it's target for quite sometime.

History: While Rao was knocked out in combat, Kamikaze was struck by a fallen metorite, thus, surging great power into this sword, it is unbreakable and fire can be seen in its blade.
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Postby Apollo » Tue Jan 06, 2004 3:32 am

Apollo's oversized longbow

Name: Grandfathers bow

Rarity:it just a vey well made over sized longbow.

Class: bow, long

abilities: it can shoot arrows with more power than a normal longbow.

history: it belonged to Apollos grandfather and his father be for that and so on.

Quiver of neverending arrows

Rarity: fairly rair

Class: quiver

Abilites: never runs out of arrows

history: was given to Apollo by Rao.
Last edited by Apollo on Tue Mar 16, 2004 8:43 pm, edited 1 time in total.
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Postby Wolfie » Tue Jan 06, 2004 9:50 pm

is claws? if not

Claws and teeth
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Postby chaotic century » Tue Jan 06, 2004 11:14 pm

name: sentinel fury

rarity:one of a kind

class: sword katana

abilitys:when powered up (n when i choose) it is surrounded with a magic energy that can allow it to cut thru anything. n can shoot out bolts of energy in the form of a wave like a cresent moon.

history:made by cc's father. it was given to him before he left for dereth to aid him in his battles.made with pure mithryl it was folded 100 times over to make it stronger n to a point unbreakable.also mixed in to it is a precious mineral known as (i forgot the name but ill get it sometime later) the mineral raises the power of the sword as the owners power increases
Last edited by chaotic century on Wed Jan 21, 2004 3:26 am, edited 3 times in total.
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Postby Neerowolf » Tue Jan 06, 2004 11:32 pm

Name: Chaos and Rule

Rarity: Only ones made

Class: Kukutes

Abilities: When an opponent is struck with chaos, they suffer mental damage that may cause them to fall to their knees with horrible images in mind based on their willpower. Rule hits an opponent and paralyses the enemy for up to 30 seconds, depending on the strength of the enemies will.

History: These short, 8-inch blades were made when there guardian Neerowolf lost all his powers when fighting a god. The blades are the two remaining mementos of his power, and are said to embody the strength of chao and the justice of law. The blades are made with pure energy forged into metal, and they are literally unbreakable, and unscratchable. They can penetrate armor fairly easily, but the range is so short, they're hard to use in a full-on battle with ease.
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Postby BattleFrost » Wed Jan 07, 2004 8:11 pm

Wyrmling Sword : Only given to thoughs who share the blood of the dragons.

Abilities: Glows red hot which burns through metal and gives it greater speed.

The sword's weight is 5 tons but the ones who are able to wield it are the ones who can carry it. It feels lighter to them the more they wield it's power. The more a person who can wield it the more faster, stronger, and lighter it feels.
Last edited by BattleFrost on Mon Mar 22, 2004 5:52 pm, edited 1 time in total.
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Postby Dev » Wed Jan 14, 2004 8:20 pm

Name: Dodompa
Rarity: Must defeat opponent with Dodompa
Class: Energy Blast

Abilities: When targeted at an opponent they suffer great pain which makes them fall to their death. Must need great aiming to make your opponent die and fall!

History: There were two people who were born with Dodompa. They were Ultra Saiyan and PK President. They were supposed to be born together but instead they were born seperately. A curse is now upon them both as if they meet they are fused together but they have the power of great strength and speed. They will be stuck in this form forever.
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Postby Neerowolf » Wed Jan 14, 2004 10:08 pm

Uh, thats a little too powerful. If you read the rules, this is not for instant kills. Also, energy blasts? I don't think my old character could do that, and he was pretty powerful...
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Postby Tar-Herunole » Mon Jan 19, 2004 11:31 pm

Name: “The unnamed” aka “Dragonslayer”

Rarity: only one made

Class: Sword, Longsword / Staff, Magic of Light

Abilities: This unique sword is not only unique as a magic sword, but also has the Powers of a Wizard staff, with special empowering effects for spells of light and related (electricity and fire). It possesses a trace of the spirit of its makers and of its subsequent owners (see below) so it has a will of its own, and in exceptional circumstances it is said it’s been heard speaking.

As a sword, there is the suspicion that it is unbreakable, and the certainty that non-magical weapons or other materials cannot break it. When used for a noble cause, the spirits on the sword helps the bearer, adding to the slash the strength and the speed of several strong elves, and the spirit of the sword gets in harmony with the holder, making him more aware of the combat situation, even in the blind spots. When used for wrong doing, it looses any special power apart from its unbreakability, and causes the bearer bad feelings about his actions or plans, forcing him to desist until he leaves the sword, unless his will is uncommonly strong. The special relation that its former owners had with dragons, makes it a formidable sword against dragons, giving the bearer a very clear picture of the dragon weaknesses, partially reading the dragons mind and advising the owner on the best dragonslaying tactics, and cutting easily through dragon skin and with lessened difficulty through dragon scales.

As a Magical Staff, it glows with a green light that increases in power with the evil that surrounds it. It has also the power of lighting as an adjustable torch up to three times a powerful torch power. It ensures the success of every spell related to light, electricity or fire attempted by the bearer, and can cast on its own (normally at the will of the bearer) a series of powerful spells.

Since it failed to help the previous owner to kill the Lord of Dragons that attacked the city and killed him and his wife, the sword suffers a doom that can only be lifted when successfully slaying another Dragon of same or higher category. While in this doom, the spirit of the sword is sorrowful and its powers diminished and sometimes impredictible.


History: Made in the early times of the world by the best Elven smith under the supervision and mastery of the God of Smiths, and in a frail fired by the light of the Goddess of Light. The maker left part of his spirit in this its masterwork, and with it spirit it went the blessing of the God of Smiths, who made it unbreakable and the Goddess of Light, that made it in an burning magic artifact of light. Since then its owners, some of the most valiant Kings of Elves of a forgotten Kingdom, have used it to defend its people and its allies from Evil. Honoring the gift of the genuine maker, the Elven Kings left as well the trace of their Spirit in the blade, as they departed, slain or grieved, for the Holy lands. Its current owner is the one known as Erelen, the Lonely Star, in the lands of Dereth, and its currently under a doom since it failed to help defending his previous master, Erelen’s father.
Last edited by Tar-Herunole on Mon Mar 08, 2004 1:14 am, edited 3 times in total.
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Postby Tar-Herunole » Tue Jan 20, 2004 10:06 am

Name: Elensulrasse ( Starwind Horn )
Rarity: one of a kind
Class: Battle Horn / Magic talisman, Magic of Sound and wind

Abilities: As a horn his sound can be heard in an unnatural radio when blown in its full power. It causes all enemies to loose determination and despair and renews hope and strength in all allies (although its effect as a magic horn can only be unleashed once per day of battle)

As a Magic talisman it catalyzes all sound or wind spells (specially those incantations depending on chants and words to influence the will of others) attempted by the holder making more probable it success and more powerful its effects. In itself it can release a series of spells, among them “Wind summoning”, “Calm incantation” (that induces those targets within hearing range to stop any hostile act) or “Tame incantation” (that induces the targeted creature/s to trust the chanter and hold him as a friend or master (depending on the strength of will and intelligence of the target))

History: Made in the days of old with the blessing of the God of Wind, and transmitted as a House heritage among the heirs of a Royal Elven house.
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Postby chaotic century » Wed Jan 21, 2004 3:21 am

rarity: there are few made
class:guantlet

abilities: it magicaly puts your weapons inside itself until u choose to bring them out.it turns them into a magical energy n pulls them into itself. the weapons come out in the form of energy but when its been fully drawn out it regains its normal shape n form.the magic comes from the saphire that is embeded in the gauntlet.
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Postby OmegaFrost » Thu Jan 29, 2004 1:56 pm

Name: Elf Crusher / skull of the ancient one

Rarity: Only one of this plane

Class: Mace

Abilities: Elf Crusher is a slightly powerful, elf bane, unholy light mace, That seems to have gained a small bit of intellect and the ability to communcate empathically with its wielder since it was taken into the underworld.

Elf Crusher is a powerful item, that had existed in Trevet's tribe up until it was destroyed, and Trevet managed to get a hold of it. I appears as a human skull put upon a metal handle. When it was taken into the underworld by Trevet it gained a slight intelligence, which it uses simply to communicate simple desires to tis master. If it has any more powers gained from the under world they are not yet known.


OOC: In Elf Bane, and Unholy are magic weapon properties from D&D that give the following affects
Elf bane: An extra +2d6 against elves (big ol chunk of extra damage)
Unholy: An extra +2d6 unholy or evil damage against good creatures

In other words this weapon deals massive damage to good elves, unless they are immune to evil damage in which case they are stillhit pretty hard

*Edit*= Unholy power added, and OOC added
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Postby Tar-Herunole » Fri Jan 30, 2004 12:18 pm

Name: Khadrimya, Ring of Khadrim
Rarity: only one twin, Hebianya, but with some different properties (there are many other rings, and some even more powerful, but none is equal to these ones)
Class: Greater Magic Ring,

Abilities: Most of them are unknown, for Khadrim brought many of its secrets to their tombs.
It’s best known abilities are:
A) Healing of all kind of non-mortal wounds (including those that would be mortal if left uncured; so to say, cannot cure a guy whose heart has been damaged, but can cure someone with a wound that will led him to death if untreated)
B) Combined with the herb Athelas, and in the hands of the rightful King cure other kind of epidemics even mortal ones (before the patient is already dead as far as its known)
History: Made in the days of old with the blessing of the God of Wind, and transmitted as a House heritage among the heirs of a Royal Elven house.
C) Anti-magical protection: Protects the bearer from magic attacks absorving any magic energy and storing it for the use of the bearer. Note that elemental attacks have a magic origin, but are not magical in themselves. (Example: A magically summoned dragon that throws his fire to the bearer would produce the same effect as if the bearer was in the middle of the fire, because the fire is real, only the summoning (teleportation) was magical!)
D) Holy Missile. Allows the bearer to launch holy missiles

History: Created together with Hebianya by Khadrim and his Priests and Wizards when the cities of Hebian and Khadrim were created. It holds much of the power and the wisdom of the great Lord and Craftsman Khadrim, and the great Lord and warrior Hebian. They are the symbol of the Lordship over their respective cities, and allow their users to communicate telepathically when a specific rithual is performed. Hebian left Hebianya to his son Dyche at his death, as well as Khadrim did with Khadrimya to his friend and relative Erelen.
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Postby Wolfie » Fri Jan 30, 2004 3:00 pm

name: pointy shiney needle
rarity: (look theres one over there! and look there too! and look everyones got one!
class: needle of doom, poking and proding are at its best with this needle U.U

----------------------------------------------

Name: willy
Rarity: very rare kiki made it when she was young
class:Flute of bonking

Abilitys: PLaying beautiful songs or bonking ppl hardly on the head
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Postby Dev » Tue Mar 16, 2004 7:34 pm

Name: Dev
Rarity: 1 exists
Class: Sword Katana
Appearance: A sword with different codes and words.
History: It's original owner was owned by Jesus. Jesus then passed the sword on to Diego a great worshipper of Jesus. It contains the power of the devil. Diego discovered the code that was written on the sword and he was given vision anyone in the world has never gotten.
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